Steps into uncharted territory.

I’ve finally started official development on a game I’ve been working on for about two years.
The game will be build upon the (open source) Quake 3 engine and I’ve gathered a team of people who will help me visualize this completely new concept for the PC, where we’ll be trying to release for the most common OS’s, such as Windows, Mac and Linux.

The aim of this project is to try to create a game on mostly open source software tools (such as Gimp and Blender) and see if a marketable product can be produced, but also to get the developers professional experience in the field of gamedesign.

The game itself will be aiming to the, as I dubbed it, “Wii audience”: People of all ages, who want to get into a fun game without learning a complicated control scheme.
The plan as of now is to work towards an Alpha in the first quarter of next year. With that, we’ll be visiting some companies to see if they would be interested sponsoring the game (with the help of in-game commercial assets). When we got a few of them on board, we can start working towards a fully playable beta, if not the full game.

When the full game will be released, depending on the popularity, there will be monthly updates as to keep adding to the existing content.
Since the game will be free for download, I’ve also scooped up the domain www.downloadthisgame.com, which will be serving as one of the main download sites on release.

Further more, progress on the ETQW modification (Wheels of War) is also coming along great.
We’ve been able to get a great team together, and currently I’m getting myself updated on the new engine, especially the process of modeling terrains with 3DS Max, which is a strong prerequisite when mapping for ETQW.
The next few weeks I’ll be keeping a log on how progress on both these projects is getting along.


About this entry